gonzo phenomenology of virtual worlds
We spoke earlier about how to improve second life performance and this one is a short addition to that. Actually, this is a shameless theft of wisdom Torley shared in his new Tip of the Week video.
As the new viewer came, some changes are introduced. One of the most loved is WindLight, that is if you don't have an ancient graphics card as yours truly has. There are three more, and less eye catchy things…


One of the really great things are those avatar imposters. Non-techie explanation: when there is a lot of people around and things become heavy to deal with (no, not your social life and drama, just the performance of your software) there is no need to get into details of all the avatars around. So, if you have checked this option, the distant avies will not be rendered as avatars but as little two-dimensional pictures, just like sprites in the games we played some twenty years ago. (No, I am not a teenager, nor in my early twenties.) You won't notice the difference, except that things will go smoother (again, we're speaking about software, not your social life). The box you need to check is in down left corner. How distant avatars should be to send them to the system from the past century is regulated by that slider on the right: Mesh Detail → Avatars.
2 Responses for "A Few Quick Facts About Lag"
Useful (as usual) and very, very well written, I laughed so much while reading it (especially here
“things become heavy to deal with (no, not your social life and drama, just the performance of your software)”
and here
“just like sprites in the games we played some twenty years ago. (No, I am not a teenager, nor in my early twenties.)”…
Lovely! And so true!
But I am over twenty LOL
As one old on-line friend used to say I am in my thirties a.k.a. not reliable.
Leave a reply