Three speach brings us an interview with Phil Harrison, of the Sony Computer Entertainment inc. There is an interesting part about differences of Sony's PS Home and Second Life pointed by Terra Nova:

We don't give users the level of influence over the environment, behaviour and object definitions that Second Life does – as secure as any other PS3 game…

Do I see loud and clear statement about connection between no user generated content and security? No doubt that prebuilt worlds could be more secure in technical way than user generated. But, what happened to freedom and creativity? Echo of this sentence sounds something like: "We'll give you nice clothes and dances and apartments. We'll provide you all the copyrighted music and video. Now you can enjoy your consumerism in virtual world. You can sit with your friends in virtual room we designed for you and listen and watch what we think you should like." Again, what happened with freedom and creativity?

And there is another aspect of security. If there is no content that users bring into the world, there is no danger of NC-17 rated material. No sex, no violence, no harsh words. Everything is nice and clean and sterile. We learned our lesson with internet. Once you let users upload their stuff, there will be everything. And, all those things will be no more under control and monopoly of big corporations.

And, once again, what happened with… you know… freedom and creativity? Is the metaverse that we are building in this very moment supposed to be the world of perfect consumers or we are allowed to use our imagination and creativity, the very things that makes us human beings?

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