gonzo phenomenology of virtual worlds
While we are living our second lives, socializing, building, shopping, playing… there are things which are not so visible under our virtual sun. Some residents are having their fun far away from the eyes of us, on distant sims or even in the privacy of their own computers. While we are walking the grid, some of them are working on their own, private grids. Actually, they are making their own grids. And they're doing good. Two days ago, I had the pleasure to talk with Dalien Talbot who was kind to introduce me the OpenSim Project.
In short, OpenSim is an attempt to reverse engineer the server of second life. In non-geek speak, to make it from the scratch. Before you ask why would anybody do that, it's because otherwise we'll have to wait about two or three years more for Linden Lab to opensource the server code. Why do we need that? Well, that is rather complex question. I am afraid you'll have to wait until tomorrow to the next part of this story. Before that, let's see what has been done already. The idea of having a sim running on a computer other than LL's can be thrilling enough.
The OpenSim server can run on any computer with decent hardware and broadband. Depending on those two everything on sim will run more or less smooth. One can log into it with standard second life client. Sure, such server is completely independent from the rest of the LL's Second Life. You don't have your inventory there, nor your money. They stay where they were.
Since in SL all the inventory, appearance, etc. is stored on the server - there is none of that in OpenSim. You can take your soul and reincarnate into something completely different :) And the border control at inferno does not allow any handluggage :)
One more thing that stays in the databases of Linden Lab is your appearance. At this moment, the only shape you have in OpenSim is the default female shape, the one you initially rezzed with. Yes, the one with ugly hair which comes up when inventories are screwed up. Dalien was not only kind to tell me many things about the project but also to run a sim on his own server so I can take a peek.

What can I say? It is pretty weird feeling to stand on an empty parcel (65535 sqm) in default avatar. But it is hell of a feeling too! I could walk, run and fly. I rezzed a prim and edited it despite Dalien thought that editing is impossible :) Terraforming is also possible which I discovered when the hill under my feet disappeared and turned flat. You can talk too.
At this moment guys are working on implementing LSL and inventory. You can watch the progress on Tedd Maa'a blog. One thing that is not even close to being done is money. It is not just a technical question. We'll got back to that one in one of the following posts.
So, if you feel like a pioneer, use the list of available grids. At this moment, there are OSGrid and DeepGrid. See you there.
11 Responses for "The OpenSim Project"
Cool as a moose - and great to hear about it from someone who experienced it firsthand. Can’t wait for developments that allow a community to develop and interact in the same way they would visiting one of the islands on LL’s servers.
I’m glad to hear this kind of thing is happening. Hopefully it’ll help form some real competition to Linden Labs and pressure them to get their own act together.
I’ll have to see if I can project part of myself into one of these other grids…even if I do end up looking like Ruth! ;)
::Argent Out::
Thank you Dandellion for the great post :-) I’ve just posted on my blog a location of “definitely supposedly alive” sim on the osgrid, so those who want can check themselves. Crashing the sim is very encouraged, just tell later how you did it - so that it could be fixed! :)
Also once I have some more time, I will get up my own “proper” server with (hopefully) both standalone and grid mode sims running.
Dalien, don’t be afraid to post a link :) Especially, when they are do-follow :D
Post about “definitely supposedly alive” sim on the osgrid is here: http://daltonic.blogspot.com/2007/08/get-taste-of-opensim-yourself.html
… and I am there… it is slow, I lose lot of packages, and I am lonely there… but hell! something smells like freedom there!
Crashing the sim is very encouraged, just tell later how you did it - so that it could be fixed! :) => The day I see that on the LL blog in stead of some sentence containing ’support’ and ‘premium’ and ‘non’ I’ll faint. :d
Only way we hear something like that from Lindens is to put something broadly offensive in their water supply. :p
dandellion: eww! I can only hope they do have wireless, so they can still continue coding :-) Else it is a very risky exercise.
[...] furries, goreans and neko’s in her recent series of blogposts. She started by listing some basic information about the OpenSim project and the benefits it [...]
[...] has had a couple of thoughtful posts recently on the OpenSim project, here and here. If you wonder about the future of 3D virtual space, this is a must read. If there is ever [...]
dandellion - I confess, I didn’t get it at first. I didn’t get it until Argent spelled it out for me last night.
Ken Macelod is a radical science fiction writer, and he calls his blog “The Early Days of A Better Nation.”
I think that’s what we’re seeing here.
Wow….
opensim has gotten alot better now, Version .4 is released allowing avitar editing and even a physics engine.
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