16 Jan 2008

No Copy No Mod

sandbox 10 Comments

I was jumping over the grid looking for some nice but not too expensive audio studio equipment. There is a pile of turntables and mixers that look "like a pizza box with glued textures", but I also saw some good work. It takes a lot of teleporting around to find something good looking and affordable at the same time, I know that. But I hardly stand to have a problem with human stupidity manifested in copy/mod/trans permissions.

dandellion Warholized

- What do you mean no mod?

- Why the hell no copy?

I am not buying non-copyable things. I am sorry, but

  • Second life is infamous for its nasty habit to eat items when you rezz them. And if they are no-copy you cannot get them back from the endless pits of asset servers.
  • Beside that, I might want to put that thing with some rezzing script if I need it occasionally or I might want to link it to something else.
  • I might need them in more than one place and I really don't understand the idea of bringing furniture (or anything else) from one location in the second life to the other.
  • Even if we speak about speakers or turntables, I need them in more than one instance but they go in pairs anyway. And if I need three or four… it is not infinite number! You don't expect that somebody will buy the same thing twice, don't you? I mean, when I put my first pair of speakers in the vendor…. hell, I said, I am selling you one, then you see how many you need in your home, club, whatever. It sounds immoral to sell the same digital item many times to the same person. It sounds like a fraud.
  • And at last, but it was to be on the first place… I need to make a backup copy? I can mess when I modify it.

What do you mean "no modify"?

You say that no customer would want to edit a single prim of your creation? You are absolutely sure you did every bit perfectly? You are absolutely sure that I might not need to change the cover of the CD left on the broadcasting booth? And you presume that nobody might want to unlink and move the poseballs so they fit avatar's height? Not to mention the possibility to create and (as part of that) to customize things is one of the essential things in second life?

What really bugs me is why people are doing that. Why trying to put things in chains and stone?

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10 Responses to “No Copy No Mod”

  1. I’ve often had issues pondering what i should make available for my own products, along these lines.
    Having lost things to the asset servers at least a few times (granted, after sending a detailed list of what was missing, i was able to get almost 300 items back), i have always felt that no-copy is NOT the way to go and as of the time of this post, the majority of my work is mod/copy. Mod permissions are also essential to anything that is an attachment – particularly for me, since I have a much smaller av size compared to many people (I must resize most products I buy, sometimes beyond the .01m limit, so being able to modify individual prims to appear smaller is a must)

    THat having been said, i have been warned that it is possible for folks to put scripts in a moddable object, and that such objects could be used to grief. Have I run in to that yet? Nope. (Here’s hoping i don’t jinx it).

  2. Well, it is true that one can put any script into modable object, and that can be for good or for bad. I actually do that regularly. Also, I was thankful that I could change particle events in some objects that are otherwise very nice creations.

    On the other hand, trans/no-copy objects are good if you need them as a gift. But for that we have advanced vendors and onrez and slexchange. Other good thing about them is possibility to send them away after they are not interesting anymore.

  3. Ok, and what do I write about now? I was just going to say that about the no-copy/no-transfer dichotomy :-p

    Anyway, hello! How is everything going? :-)

  4. LOL @ London…
    Well, dK, you’re absolutely right with this post. And what now? Can we do something about it? I don’t think so, but yes, maybe start a trend and spread the voice around can be good for biz. Many people, especially in what I call the “first SL phase”, doesn’t even pay attention about that (included when prims doesn’t fit their body shape…). But after some time & practice is a *must* to have copy/mod objects, and I try to keep far from things that doens’t allow that (it’s not *always* possible, tough).
    About items like “loudspeakers” and alike (i.e. perfect equal items that “works” in pair”…) it’s immoral to sell more than one to the same person. It’s like selling one shoe at a time and chargin you for the pair every time. Would you buy that?

  5. Exactly! Which is why I when I buy furniture and stuff, (mostly decorative stuff) I look for a copyable version (I can settle for no-mod if it looks good enough for me to get to that 95% of “yeah–i’m-not-gonna-change-it-anytime-soon”) or if I can’t find one, I IM the owner saying i’ll buy a copyable version for extra. Since 99% of our grid is money-greedy, I slide right ahead to the “Ok, i’ll pay extra…”.

    (I have about L$23,000 which I don’t use right now because my computer and connection barely stand SL, and when it does I barely use the L$ I have, so spending a little more is OK for me :-))

  6. I’ve always said sellers should have two versions of each product (as I don’t think it would be too difficult or take too much of their time to do). 1. Mod/No Copy/Transfer and 2. Mod/Copy/No Transfer

    Seems to me that would solve most problems that arise.

  7. Should’ve asked me about decks and mixer, I know some good ones on SLX… They’re copy, I think they’re mod but they’re not trans…

  8. Aki: I long suspected I should have shot my neighbours. They live too close and know too much about me – that could be used by someone evil. And all those people in the streets… i should carry the knife, just in case they get too close.


    disclaimer: I’m exaggerating, just to show the point.

    you might wanna look at http://www.schneier.com/blog/archives/2005/06/talking_to_stra.html

    There’s always a few retards who are going to screw the system. No matter which system you come up with.

    The question – do you consider the remaining 99.9% deserve what would be trying to do ?

    “take your shoes off, liquids are not allowed on board….”

  9. My take on some things being no copy/no mod and even no transfer are as follows…
    While there are some people in game who do not have bad intentions in mind the ones who do ruin it for the good guys. “No copy” means that if u purchase something from a Vendor and its no copy that means that the purchaser cannot lay down copies at someone elses house. If U purchase a bed and its a copy item that person can go to their friends house & rezz a copy of their bed at their house as long as that person allows them to drop it there at their location. “No modify” would not allow a customer to take apart and re-texture your work. Who wants to spend alllll that time making items only to have someone purchase your hard work & all the money that went into making that item for that person to take the easy route & do something as simple as “re-texture” all that hard work. Its like a slap in the face. Its almost like de-facing your work and disrespecting your hard work. Must be nice to purchase someone ELSES hard work & idea only for the person to turn around and slap their own textures/colors on top of it. Also, people like to use copybot & take apart piece by piece your work so there too I understand “no mod”. Last but not least “no trans/sell/give away”. This one is very obvious. People will buy YOUR work for lets say $1000L and then turn around and sell it for 1,500 to a person who doesnt know they can get it from the original creator cheaper thus allowing that person to make a 500 profit. Im not cool with any of that. I do however understand persons who doesnt want to lose their items and I know that SL will “Eat” items. When a person loses something to SL all they have to do with me is drop me a notecard & I will look in my transactions to make sure they already purchased it, I will take their word for it that SL ate it and I will replace it again with the same stipulations. If this means that they lied and have two copies than so be it, thats the chance Im willing to take rather than make my items full perm.

  10. First of all, we’re not talking about full permissions things here. That is a completely different issue. Le’t stay on copy OR trans system.

    It is possible that somebody will use copyable item and rezz it also at the friend’s place. But how often will that happen? Very rarely. moving your bed around is not the most romantic thing to do :) Consider that giving no-ret on your own land is not quite common even between friends.

    On the other hand is no trans. While it is possible that somebody buy an item and sell it for L$500 more, that is also a very rare scenario. Beside that, you, as a creator got your price, if somebody can do better marketing, that should be ok. Actually, you should collaborate.

    last but not the least are no mod things. There are many reasons customers need mod permissions. This post started with me searching for DJ equipment, which I finally bought. After that, I had to unlink all the things, and move them around. We are not the same height, so I had to move the poseball (I don’t want my fingers to be 5cm over the decks), then I had to move decks too so I don’t wave my fingers in the empty air beside the deck, then I needed a simplwe script that will stop decks from spinning if there is no DJ. Also, I put script that control the parcel’s stream into mixer (sounds like a logical thing to do). None of those is ruining anybody’s work, it’s just customization of things. I also wanted to make the whole booth rezz itself and derezz if not needed to save the space and prims (that takes both mod and copy perms).

    But even if I buy something and want to change the texture, that is not defacing or disrespect. Maybe I just want to change something to make things fit better with the rest of the place. Not to mention that I might be really annoyed with scripts that spam the zero channel everytime somebody touch the object or sit on a prim. Or to kill the floating text above the poseball. Maybe some find that normal but I just want to change it.

    Fact is, many creators are losing their sales because there is something very insignificant inside the no-mod item. and customers are losing there too.

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