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	<title>Comments on: Spread The World</title>
	<atom:link href="http://metaverse.acidzen.org/2008/spread-the-world/feed" rel="self" type="application/rss+xml" />
	<link>http://metaverse.acidzen.org/2008/spread-the-world</link>
	<description>gonzo phenomenology of virtual worlds, by dandellion Kimban</description>
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		<title>By: Dalien Talbot</title>
		<link>http://metaverse.acidzen.org/2008/spread-the-world/comment-page-1#comment-5055</link>
		<dc:creator>Dalien Talbot</dc:creator>
		<pubDate>Wed, 26 Mar 2008 08:56:33 +0000</pubDate>
		<guid isPermaLink="false">http://metaverse.acidzen.org/2008/spread-the-world#comment-5055</guid>
		<description>human me :-) yeah for the number of avatars one would need some more advanced hacks than this one :)</description>
		<content:encoded><![CDATA[<p>human me :-) yeah for the number of avatars one would need some more advanced hacks than this one :)</p>
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		<title>By: dandellion</title>
		<link>http://metaverse.acidzen.org/2008/spread-the-world/comment-page-1#comment-5053</link>
		<dc:creator>dandellion</dc:creator>
		<pubDate>Wed, 26 Mar 2008 08:18:45 +0000</pubDate>
		<guid isPermaLink="false">http://metaverse.acidzen.org/2008/spread-the-world#comment-5053</guid>
		<description>Younger than avatar you or human you? :)
I don&#039;t see how it would increase the number of avatars per sim. But it might help faster rezzing, especially if sim is making a temporar local copy of the assets of some items.</description>
		<content:encoded><![CDATA[<p>Younger than avatar you or human you? :)<br />
I don&#8217;t see how it would increase the number of avatars per sim. But it might help faster rezzing, especially if sim is making a temporar local copy of the assets of some items.</p>
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		<title>By: Dalien Talbot</title>
		<link>http://metaverse.acidzen.org/2008/spread-the-world/comment-page-1#comment-5052</link>
		<dc:creator>Dalien Talbot</dc:creator>
		<pubDate>Wed, 26 Mar 2008 00:54:19 +0000</pubDate>
		<guid isPermaLink="false">http://metaverse.acidzen.org/2008/spread-the-world#comment-5052</guid>
		<description>Interestingly, just today I&#039;ve realised the odd fact that the upload was working via caps in a version that is just slightly younger than me :-) (read: upload goes to individual servers). If enabled, that is. :) And recently the inventory moved off to caps as well. Which is a client-side brother of this server-side change.

Indeed, this will not necessarily help to increase the number of avatars per sim, but will maybe help with the missing inventory....</description>
		<content:encoded><![CDATA[<p>Interestingly, just today I&#8217;ve realised the odd fact that the upload was working via caps in a version that is just slightly younger than me :-) (read: upload goes to individual servers). If enabled, that is. :) And recently the inventory moved off to caps as well. Which is a client-side brother of this server-side change.</p>
<p>Indeed, this will not necessarily help to increase the number of avatars per sim, but will maybe help with the missing inventory&#8230;.</p>
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		<title>By: dandellion</title>
		<link>http://metaverse.acidzen.org/2008/spread-the-world/comment-page-1#comment-5045</link>
		<dc:creator>dandellion</dc:creator>
		<pubDate>Tue, 25 Mar 2008 13:42:14 +0000</pubDate>
		<guid isPermaLink="false">http://metaverse.acidzen.org/2008/spread-the-world#comment-5045</guid>
		<description>Scalability will be the thing that will keep this world going on or bury it into history. But improving it will take a step more complicated than this. Hopefully AWG will come up with something.</description>
		<content:encoded><![CDATA[<p>Scalability will be the thing that will keep this world going on or bury it into history. But improving it will take a step more complicated than this. Hopefully AWG will come up with something.</p>
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		<title>By: Peter Stindberg</title>
		<link>http://metaverse.acidzen.org/2008/spread-the-world/comment-page-1#comment-5044</link>
		<dc:creator>Peter Stindberg</dc:creator>
		<pubDate>Tue, 25 Mar 2008 11:10:16 +0000</pubDate>
		<guid isPermaLink="false">http://metaverse.acidzen.org/2008/spread-the-world#comment-5044</guid>
		<description>Yes, at least in the second part of my post we talked about different things :-)

I just noticed that screeching an empty sim down to an almost halt will of course affect script processing on those sims too. And even though certain scripts can be almost halted when no avatar is around where they are targeted on, other scripts like vendor-servers etc. would be badly affected.

Still I think scalability is dearly needed.</description>
		<content:encoded><![CDATA[<p>Yes, at least in the second part of my post we talked about different things :-)</p>
<p>I just noticed that screeching an empty sim down to an almost halt will of course affect script processing on those sims too. And even though certain scripts can be almost halted when no avatar is around where they are targeted on, other scripts like vendor-servers etc. would be badly affected.</p>
<p>Still I think scalability is dearly needed.</p>
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		<title>By: dandellion</title>
		<link>http://metaverse.acidzen.org/2008/spread-the-world/comment-page-1#comment-5043</link>
		<dc:creator>dandellion</dc:creator>
		<pubDate>Tue, 25 Mar 2008 11:04:24 +0000</pubDate>
		<guid isPermaLink="false">http://metaverse.acidzen.org/2008/spread-the-world#comment-5043</guid>
		<description>We&#039;re talking different things here. I don&#039;t believe this move will make possible more avatars per sim. But borrowing resources from nearby empty sims sounds like a nice idea.</description>
		<content:encoded><![CDATA[<p>We&#8217;re talking different things here. I don&#8217;t believe this move will make possible more avatars per sim. But borrowing resources from nearby empty sims sounds like a nice idea.</p>
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		<title>By: Peter Stindberg</title>
		<link>http://metaverse.acidzen.org/2008/spread-the-world/comment-page-1#comment-5042</link>
		<dc:creator>Peter Stindberg</dc:creator>
		<pubDate>Tue, 25 Mar 2008 06:35:22 +0000</pubDate>
		<guid isPermaLink="false">http://metaverse.acidzen.org/2008/spread-the-world#comment-5042</guid>
		<description>I&#039;m not an expert, but I always thought the 1-pc-4-sims concept is not exactly what is called &quot;scalable&quot;. I hope this new system (and see the advantages larger than the disadvantages) is the first step to truly make the grid scalable and hopefully a bit more redundant too. Also sims itself should spread across PC (or &quot;server&quot;) boundaries. Momentarily crowded or generally popular sims should automatically allocate more processing power, where empty sims could automatically be slowed down.</description>
		<content:encoded><![CDATA[<p>I&#8217;m not an expert, but I always thought the 1-pc-4-sims concept is not exactly what is called &#8220;scalable&#8221;. I hope this new system (and see the advantages larger than the disadvantages) is the first step to truly make the grid scalable and hopefully a bit more redundant too. Also sims itself should spread across PC (or &#8220;server&#8221;) boundaries. Momentarily crowded or generally popular sims should automatically allocate more processing power, where empty sims could automatically be slowed down.</p>
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		<title>By: Second Life web resources for March 23rd 2008 through March 24th 2008 &#124; VintFalken.com</title>
		<link>http://metaverse.acidzen.org/2008/spread-the-world/comment-page-1#comment-5041</link>
		<dc:creator>Second Life web resources for March 23rd 2008 through March 24th 2008 &#124; VintFalken.com</dc:creator>
		<pubDate>Tue, 25 Mar 2008 00:30:10 +0000</pubDate>
		<guid isPermaLink="false">http://metaverse.acidzen.org/2008/spread-the-world#comment-5041</guid>
		<description>[...] Spread The World - Living in the Metaverse - Dandellion on why spreading asset servers is a good thing. She says less grey avies! ;) In the end we&#8217;ll just have to wait and see&#8230; let&#8217;s hope Miss Kimbal is right about this? [...]</description>
		<content:encoded><![CDATA[<p>[...] Spread The World &#8211; Living in the Metaverse &#8211; Dandellion on why spreading asset servers is a good thing. She says less grey avies! ;) In the end we&#8217;ll just have to wait and see&#8230; let&#8217;s hope Miss Kimbal is right about this? [...]</p>
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	<item>
		<title>By: Second Life server system 3D, by Jopsy Pendragon &#124; VintFalken.com</title>
		<link>http://metaverse.acidzen.org/2008/spread-the-world/comment-page-1#comment-5040</link>
		<dc:creator>Second Life server system 3D, by Jopsy Pendragon &#124; VintFalken.com</dc:creator>
		<pubDate>Mon, 24 Mar 2008 23:14:39 +0000</pubDate>
		<guid isPermaLink="false">http://metaverse.acidzen.org/2008/spread-the-world#comment-5040</guid>
		<description>[...] is, that when visiting Teal, Loki Popinjay was there too. Great minds think rezz alike? ;) Update: Dandellion has an opinion too! [...]</description>
		<content:encoded><![CDATA[<p>[...] is, that when visiting Teal, Loki Popinjay was there too. Great minds think rezz alike? ;) Update: Dandellion has an opinion too! [...]</p>
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	<item>
		<title>By: dandellion</title>
		<link>http://metaverse.acidzen.org/2008/spread-the-world/comment-page-1#comment-5038</link>
		<dc:creator>dandellion</dc:creator>
		<pubDate>Mon, 24 Mar 2008 22:15:44 +0000</pubDate>
		<guid isPermaLink="false">http://metaverse.acidzen.org/2008/spread-the-world#comment-5038</guid>
		<description>You are welcome 
But don&#039;t thank me. Thank whichever Linden that pushed this at last. :)</description>
		<content:encoded><![CDATA[<p>You are welcome<br />
But don&#8217;t thank me. Thank whichever Linden that pushed this at last. :)</p>
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