Drama is the essence of second life. It is there no matter if you like it or even want it. Even Philip Linden (at the oppening of SL5B celebrations) kind of admitted it:
I know there has been some tension and protests and stress around even this event, this celebration, which I think is great — it is emblematic of what Second Life is all about and why it is so special.
I am not sure if that is great or not, but it is emblematic.
It is everywhere and in every possible form. It grows on IM's sent to somebody's boyfriend. It feeds by friendships that went wrong, jealousy and betrayals. It is around those prims that extends into the neighbour's parcel, and around the creations that are similar to or cheaper than somebody else's. After all, it flourishes on Linden's blog posts, stability and exposed nipples. Even on the colors of the new user interface.
No matter how much one tries to avoid it, no matter the number of rezzed "NO DRAMA" signs around, no matter how firmly one is convinced that drama is not the part of his or her second life, it's there. You can be immune to one form of it, it will come in the other one, the one your sensors don't detect. You can think that you are not going to play the game of jealous partner but here comes a friend splashing you with the endless stream of notecards exchanged with the landlord. You can avoid all the private dramas, but there are those that are worldwide epidemies.
Agent Smith hinted at the possible origin of drama in the world that was supposed to be perfect:
Did you know that the first Matrix was designed to be a perfect human world? Where none suffered, where everyone would be happy. It was a disaster. No one would accept the program. Entire crops were lost. Some believed we lacked the programming language to describe your perfect world. But I believe that, as a species, human beings define their reality through suffering and misery. The perfect world was a dream that your primitive cerebrum kept trying to wake up from.
Lying on the beaches and dancing in the clubs might be fun, but we need something more engaging to do, right? We need something to define our virtual realities through.