This one is about those female skins you can get for free at my place and the crazy economy of second life. Thought provoking situation is very simple: you can get four, well-made, full-permission, female skins for free. I got them, packed them and giving them away just as they came. Everybody I consulted agree that their market value is around 600L$ per makeup. And there are several makeups per box. All for free!  That is nice and that is where the problems start.

Here Comes Trouble

Putting quality full-permission skins for free on the grid could (and should) undersell lot of creators. Generally, that should be a good thing. Prices drop, quality raises. Residents should be glad. Bullshit!

In the last fifteen months (am I that old? dammit!) most of the prices were dropping. It is inevitable. There is more and more people coming to second life. That makes more and more content creators, many of them trying to find their place on the market. Usual technique is lowering the prices. More residents also means more customers so it is easier to go for more sales with lower prices.

On the other side, there is just one item that keeps its price stable: land. And may I say, compared to anything else, land is too fucking expensive. And, it is very important, land tier is paid in US$, not in lindens. Even if you are living on an estate and pay your landlord/lady in lindens, they pay US$ to Linden Lab. All of a sudden, we are not talking microcurrency linden peanuts, we are talking hard green cash recognizable in any bank on planet Earth. What does that mean?

That means that content creators are working for third world wages while land barons are doing serious biz here. And, mind you, making skins, hairs, scripts and all the rest of lovely things we use takes a bit more knowledge, skills, creativity and time than buying an island, placing prefab houses and renting all that. All of a sudden there is an ethical problem of giving those skins for free! Dropping prices is not a good idea anymore. Dropping prices is taking money from content creators. And content creators need money. They need to be payed for their work and they need to cover their expenses. They need to pay for the land their shop is on. And that price won't drop with everything else.

I can say that I don't care. I am paying for my 1024sqm anyway. I have my parcel because I wanted to make a place to hang out with friends. I make only things I feel like building at the moment and because I or my friends need them. My human counts on the monthly visit to Lindex. Amount of lindens I buy covers all the expenses of land, uploading, and a bit of shopping and tipping. So, I can give things for free or to sell them any price. If I earn something, that just means more shopping. Consequence?

Freebies

Amateurs (like me) can break second life creativity. That is, if that wasn't the case already. Just go for "I build for fun and I am glad people are using my stuff so I'll give it away for 1L$" logic. That is happening and that is legitimate. Community-wise that is very nice and positive attitude. But rad to hell is… you know…

It is not surprise that you see some people expect that professional artwork is done for peanuts. Just check Eshi Otawara's experience:

Last week I ran into a guy who owns several sims and is quite ’serious’ about his ‘businesses’ on them. He saw my profile, saw my portfolio, told me I was god-sent because he needs a builder of my skill, showed me some blueprints and asked me for a quote. I gave him my per-hour requirement upon which he asked why do I think I deserve to be paid that amount, considering this is not ‘real life’. My argument was the mere fact that my back hurts the same after sitting and doing 8 hours of graphic design from home or a first life office, thus the wage (though a bit less then my first life wage would be) was very realistic for me.

One can say there is a difference in works of amateurs like me and pro designers. Sure there is, but that guy from the previous quote hardly sees it. And, unfortunately, so many residents are not capable of seeing it. As a result, we have the world of mediocre design where good designers are starving.

No, I am not suggesting those skins should remain out of market. Nor that we need a regulation system that would force prices on things and forbid free stuff. That would be very very wrong and so contrary to the nature of second life. I am just noticing that our economy is ill. If anybody have any idea of making it better or any thoughts about all this, feel free to start typing. 

***EDIT*** Some people obviously interpret this post differently from what I wanted to say. It is good to check some clarifications about this post.

If you like this story, share it with the rest of the world. Thanks.
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