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	<title>Comments on: Traveling Through Second Life</title>
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	<link>http://metaverse.acidzen.org/2008/traveling-second-life</link>
	<description>gonzo phenomenology of virtual worlds, by dandellion Kimban</description>
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		<title>By: The Future of Business in Second Life (an SL Bloggers Mix &#8216;N Match guest post) &#124; WRITERS IN THE (virtual) SKY</title>
		<link>http://metaverse.acidzen.org/2008/traveling-second-life/comment-page-1#comment-5899</link>
		<dc:creator>The Future of Business in Second Life (an SL Bloggers Mix &#8216;N Match guest post) &#124; WRITERS IN THE (virtual) SKY</dc:creator>
		<pubDate>Sat, 15 Nov 2008 16:57:05 +0000</pubDate>
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		<description>[...] Paying it forward by Brandy Rasmuson [...]</description>
		<content:encoded><![CDATA[<p>[...] Paying it forward by Brandy Rasmuson [...]</p>
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		<title>By: dandellion</title>
		<link>http://metaverse.acidzen.org/2008/traveling-second-life/comment-page-1#comment-5898</link>
		<dc:creator>dandellion</dc:creator>
		<pubDate>Sat, 15 Nov 2008 02:44:36 +0000</pubDate>
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		<description>Just the other day I was standing on the Help Island, doing the mentoring stuff, when one of the new guys asked me why am I doing all that. I am not LL employee, I am not getting any money nor benefits nor anything. 
 
 But I got so much already, I said. There was a guy, back in my noob days, who approached me in the sandbox and thought me how to hollow a cube and cut a piece of the side to make walls of the house. Then he revealed the mystery of phantom prims, so my house got its doors. Yes, that was an rough and ugly plywood house, but I had to start somewhere. 
 
 Then, there is a whole lot of unknown people that shared their scripts so I could tweak them, learn or even use them as they are. There are people who gave me packs of megaprims. And tools. And textures....
 
 Thinking about it now... I still have a lot to pay back.  
 
 And beside it, there are people that ask me questions and make me learn something new together with them. 
 
 Sharing knowledge is not subtracting, it&#039;s multiplying.</description>
		<content:encoded><![CDATA[<p>Just the other day I was standing on the Help Island, doing the mentoring stuff, when one of the new guys asked me why am I doing all that. I am not LL employee, I am not getting any money nor benefits nor anything. </p>
<p> But I got so much already, I said. There was a guy, back in my noob days, who approached me in the sandbox and thought me how to hollow a cube and cut a piece of the side to make walls of the house. Then he revealed the mystery of phantom prims, so my house got its doors. Yes, that was an rough and ugly plywood house, but I had to start somewhere. </p>
<p> Then, there is a whole lot of unknown people that shared their scripts so I could tweak them, learn or even use them as they are. There are people who gave me packs of megaprims. And tools. And textures&#8230;.</p>
<p> Thinking about it now&#8230; I still have a lot to pay back.  </p>
<p> And beside it, there are people that ask me questions and make me learn something new together with them. </p>
<p> Sharing knowledge is not subtracting, it&#8217;s multiplying.</p>
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		<title>By: Creator vs. Consumer (in the mix) &#124; VintFalken.com</title>
		<link>http://metaverse.acidzen.org/2008/traveling-second-life/comment-page-1#comment-5894</link>
		<dc:creator>Creator vs. Consumer (in the mix) &#124; VintFalken.com</dc:creator>
		<pubDate>Wed, 12 Nov 2008 21:09:04 +0000</pubDate>
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		<description>[...] Paying it forward by Brandy Rasmuson [...]</description>
		<content:encoded><![CDATA[<p>[...] Paying it forward by Brandy Rasmuson [...]</p>
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