One of the things noobs usually ask around is what's the aim in this, what's here to be done? And you say, no it doesn't work like that. It's open-ended. There's no aim nor predefined goal, you do whatya wanna do, set your own goals, make your own mission, blah, blah… Which is the truth. Which is an awful, terrifying truth.

And noob, if will ever join our world, will pick up that story and start living second life. And it will be easy for a while. Exploring, dancing, dressing up the doll, meeting people. Then learning to build, script and make the clothes. Setting up a small shop to support the shopping needs. Maybe starting some serious biz. Then more exploring, discovering secrets of the world, mechanisms of this ever-changing, never-defined realm. 

Whether you take it as a game or anything else, it's nice not to have a fixed path. There is a whole world in front of you. The whole world in any direction. But then, sooner or later, you'll have to ask yourself: WTF is this all about?

Going Nowhere

Yes, you know there is no predefined goal, blah, blah. But what is your own mission? There is a huge difference between being free to choose your own goal and not having one at all. OK, it's fun. It pushes your creativity. It triggers parts of you that you had no idea you have. But what, after all, are you trying to achieve? Maybe the mere question is not that important because of itself. But the aim defines the strategy. How to play the goddamn game if you don't know what your own game is all about?

This situation is one of those that are good and bad at the same time for the same reason. It's good, if there is no final destination you cannot get lost. But then, if there's no final destination, you're lost all the time. Like a kitty in the fog. And you know, when lost in the fog, even cats start running in circles. 

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