Is The Second Life™ The Next Web?

Posted in wires and code | Wednesday, 09 April 2008 | Comments (5)

No, it isn't. I know that so many residents feels so hyped with it to declare the Second Life™ the next big thing and the next step that will replace the web as we know it. I can agree that virtual environments are possibly the next big thing. There is a lot to be discovered about them. There is a lot for us to learn, lot of things to do. Second life does change our feel of the Internet and communication. But it is not going to become a replacement.

Web in 3D Space

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Available vs. Mandatory

Posted in wires and code | Thursday, 27 March 2008 | Comments (1)

I just wanted to have a cup of coffee on a grid, to sort out my thoughts and catch a glimpse of nice WindLight reflections on the ocean. A nice way to start a day. So I clicked the green hand on the top bar, hard disk started making subtle noise and I was almost there. Almost!

New Version Available

Hey! I remember that feed reader showed the headline about new version of release candidate is available. But there is a difference between available and mandatory. Read more…

Spread The World

Posted in wires and code | Monday, 24 March 2008 | Comments (11)

Just few days ago I read a rant about new architecture of the Second Life servers announced at official blog:

Additional internal web service infrastructure work to remove dependencies on central databases (initially disabled, we’ll then slowly start flipping services on). In translation, network under the grid will not be centralized anymore. 

Not that this is not bad as aforementioned rant is suggesting. It is good. Instead of having a central asset database that will serve all the grid, all of the 50.000 residents active at the same time, that huge job of distributing data will be divided on thousands of smaller servers, those that "hold" sims as well. But let's go a bit under the hood. It won't be painful, I promise. Read more…

3D Cameras, For Good And For Bad

Posted in wires and code | Tuesday, 11 March 2008 | Comments (2)

After my initial enthusiasm for 3D cameras that will map human's moves and face expressions on the avatar, I feel like turning back and look at things once again. As any new technology it might turn out as both a good and a bad idea. It's about how we use it and what do we expect from it. Read more…

Let’s Stop Griefing, Please

Posted in wires and code | Wednesday, 27 February 2008 | Comments (13)

In the comments on post about what one can do about griefing one of the soggestions passed almost unnoticed. I wasn't sure if something so obvious and simple is making any sense, wasn't proposed earlier and found ineffective or whatever so I let some time pass. But, the more I think, the more I'm sure I need to fill one JIRA ticket. It won't solve all the problems, but could help us prevent a large percent of them.

Stop Me Before I Kill More

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How To Find The Source Of Spamming

Posted in wires and code | Friday, 01 February 2008 | Comments (7)

One of the annoying stuff in every griefer's inventory are objects that emit particles around. Be that images of Super Mario, Ninja Turtles, genitalia or zombies, it is not interesting nor fun. It is called spam. But you can have hard time to find the object and to delete it. Here's a little how to. There are two ways to do that. Sometimes one is better than the other. Read more…

Can We Do That Later?

Posted in wires and code | Saturday, 05 January 2008 | Comments (8)

After several days, I got back, logged in and got drowned in a pile of blue envelopes thrown at my head. Read more…






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