Between Paranoia And Utopia
A transcript of Robin Linden's office hours last Wednesday (full and SLHerald's excerpt) should put some light upon Second Life's future. It should but, as you expect, it doesn't. It starts with Robin mentioning that somebody who is arrested for child porn in Germany is also Second Life's resident. Despite the fact that does not make any proof of anything it may be the good starting point for argumentation. It ends with some sweet picture from the future:
The more likely scenario, however, is that Residents will join together to create local regions where they agree on rules. In that case our role becomes more one of oversight. When the day comes that the group can host their own servers, then they can do whatever they want and answer directly to their local authorities.
But, let's see what lies between today's censorship paranoia and future utopia. Read more…
Bright Future?
3pointD.com’s birthday’s post run my thought really wild this morning. As a prediction there goes:
• Much of broadcast media will evolve to incorporate virtual worlds and geospatial technologies
• The display of information will take on three dimensions where useful, and we’ll find ways to make 3D models and worlds useful in more and more areas
• The physical world will stream digital information directly to mobile devices
• Lifelogging, geospatial technologies and the heightened expressive power of virtual worlds will make possible deeper communication between people Read more…
More on the Race for the Capitol
It is the Icon Serpentine’s post that pushed my mind more on the subject of possible Linden’s monopoly on virtual worlds, oneness of metaverse and open source.
Secondlife isn’t the promised-land of some post-human immersive reality. It isn’t going to become the replacement for the Internet. There are many reasons, but I’m going to examine just one –
The Internet is open. Not closed. Croquet, IMO, is the future.
Race for the Metaverse Capitol
As you may (or may not) know, second life is not the only of the virtual worlds around. You can also live in World of Warcraft, There, Croquet or some of many other more. Each has its own look and feel, its own rules, plots and opportunities which partly affect one’s choice of the world(s) to live in. But the plot line is not the only thing to consider when planning one’s future residentship. A whole lot of other factors are there: popularity, technical issues (like stability, speed, security), media coverage, business opportunities… For most of the press, analysts and in general opinion Second Life by Linden Lab is the number one. But also, most of us are aware that there are followers just the step or two behind. Read more…
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